Table Enchantments

Every custom enchantment you can find in the enchantment table!

The enchantment table has 214 additional enchantments not found in vanilla Minecraft.

These enchantments are broken up into 5 categories, artifact, curse, normal, special, spell. Any tool or piece of armor can have up to 8 enchantments applied at a time.

Normal:

very straightforward. They generally improve and item and make it stronger. Normal enchantments are colored gray

Name

Max Level

Items

Description

Conflicts

Abrasion

2

Swords + Axes

Damages your opponents armor

None

Arcanic

6

Armor

Chance to ignore potion damage

None

Blast Mining

1

Pickaxes

Mines blocks in a 3x3 area

drill, vein

Bleed

7

Swords

Causes your opponent to bleed, damaging them repeatedly

None

Boss Hunter

8

Bows + Crossbows

Increases damage against bosses

None

Butchering

5

Swords + Axes

Increases damage against passive mobs

sharpness, bane_of_arthropods, smite, defusion, razor, ender_slayer

Cerebral

8

Bows + Crossbows

Increases damage on headshots

None

Collateral

4

Bows

Arrows can go through entities

None

Criticals

3

Swords + Axes

Increases critical damage

None

Deflection

6

Shields

Rebounds some incoming damage back to your attacker

None

Defusion

5

Swords + Axes

Increases damage against creepers

sharpness, bane_of_arthropods, smite, butchering, razor, ender_slayer

Dexterous

2

Swords + Axes

Increases attack speed

None

Drill

5

Tools

Mines blocks behind other blocks

blast_mining, vein

Electroshock

3

Shields

Chance to strike lightning on your attacker

None

Ender Slayer

5

Swords + Axes

Increases damage against end mobs

sharpness, bane_of_arthropods, smite, defusion, razor, butchering

Evasion

3

Armor

Chance to ignore incoming damage

None

Extinguishing

3

Armor

Chance to remove fire when taking fire damage

None

Extract

6

Tridents

Heals a portion of damage dealt

None

Farmhand

2

Hoes

Till blocks around initial blocks

None

Finishing

5

Swords

Chance to instantly kill entities on low health

None

Fire Affinity

7

Swords

Increases damage dealt when on fire

water_affinity

First Strike

5

Swords

Increases damage dealt when entity is on max health

None

Flinch

6

Shields

Chance to blind your attacker

None

Goliath

8

Swords

Increases damage against entities with more health than you

None

Grapple

2

Swords + Axes

Pulls entities towards you

knockback, tornado, annihilate

Grit

3

Armor

Damages your opponents weapon

None

Hook

2

Bows

Pulls entities towards you

punch

Illusion Aspect

2

Swords

Chance to blind and nauseate opponent

None

Incandescence

2

Armor

Light your attacker on fire

None

Inferno

1

Tridents

Flaming tridents

None

Invigoration

3

Armor

Increases outgoing damage and reduces incoming damage when low on health

None

Kinetic

6

Elytra

Reduces damage taken when flying into a wall

None

Launch

8

Elytra

Fireworks give a short burst of extreme speed

None

Leeching

6

Swords + Axes

Heals a portion of damage dealt

life_steal

Liquid Shot

5

Bows + Crossbows

Increases damage against fiery mobs and endermen

None

Magma Walker

2

Boots

Turns lava beneath the player into obsidian

None

Magnetic

4

Boots

Items and XP go towards you

None

Marksman

1

Bows + Crossbows

Removes arrow drop

None

Necrotic

4

Swords

Wither skeletons have a higher chance to drop skulls

looting

Nether Infusion

6

Swords

Increases damage dealt in the nether

end_infusion

Nocturnal

6

Swords

Increases damage dealt at night

diurnal

Optics

5

Bows + Crossbows

Increases damage when further from target

None

Oxygenate

8

Tools

Gain oxygen when breaking blocks underwater

None

Paladin

3

Swords

Increases damage dealt when riding a horse

None

Parasitic

6

Ranged

Heals a portion of damage dealt

None

Parry

4

Swords

Reduces incoming damage when holding item

None

Protector

1

Swords + Axes

Prevents damaging your own pets

None

Proximity

5

Swords

Increases damage when closer to opponent

None

Rapid

6

Bows

Increases bow pull speed

None

Reinforcement

4

Elytra

Reduces incoming damage

None

Rejuvenation

2

Armor

Increases natural regeneration speed

None

Replenish

1

Hoes

Automatically replants crops

None

Sating

6

Helmets

Reduces hunger loss

None

Serrated

5

Tridents

Trident deals additional damage

bladed, phantasm, arachnid, pacify, abattoir, impaling

Slicing

8

Elytra

Damages entities when flown through

None

Spearfishing

6

Tridents

Chance of dropping fish when tridenting water

None

Splash

4

Tridents

Damages entities near where trident lands but does not drop experience

wisdom

Stab

5

Tridents

Increases melee trident damage

None

Stamina

4

Boots

Decreases hunger loss while sprinting

None

Stone Switcher

6

Pickaxes

Breaking stone can drop as variants

transfuse, silk_touch

Stray Aspect

6

Swords

Chance of slowing your opponent

None

Succession

1

Bows

Shoots multiple arrows in a burst

tripleshot, pentashot, buckshot

Supercritical

3

Swords

Small chance to deal extreme damage

None

Tectonic

2

Boots

Damages nearby entities when taking fall damage

feather_falling

Thor

6

Swords

Chance of striking lightning on your opponent

None

Thrive

2

Armor

Increases maximum health

prosperity

Tornado

2

Swords + Axes

Knocks your opponent into the air

knockback, grapple, annihilate

Tripleshot

1

Bows

Shoots 3 arrows

succession, pentashot, buckshot

Vampire Aspect

2

Swords

Chance to apply wither to your opponent

None

Water Aspect

2

Swords + Axes

Increases damage dealt against fiery mobs and endermen

fire_aspect

Weakening

4

Swords

Increases subsequent damage dealt to opponent

None

Wisdom

3

Tools, Weapons, Ranged

Increases dropped experience

splash, intellect

Zeus

6

Bows + Crossbows

Chance to strike lightning on your opponent

None

Aerial

3

Bows + Crossbows

Increases arrow damage when you are in air

None

Famine

8

Swords

Chance of giving your opponent hunger

None

Radiance

4

Bows + Crossbows

Causes entities to glow near where arrow lands

None

Horde

4

Swords

Increases damage dealt the more mobs are nearby

None

Vein

5

Pickaxes

Mine blocks in a vein

drill, blast_mining

Ice Shot

3

Bows + Crossbows

Chance of freezing your opponent

None

Puncture

6

Tridents

Trident deals additional damage to shelled mobs

None

Shockwave

3

Bows

Damages entities that arrows fly near

None

Instantaneous

7

Tools

Chance of instantly breaking blocks

None

Freerunner

6

Boots

Chance to ignore fall damage

None

Ignite

8

Bows + Crossbows

Chance to light hit block on fire

None

Cleave

8

Axes

Damage all entities around attacked entity

carve

Dullness

3

Swords

Chance of giving your opponent weakness

None

Toxic

2

Swords

Chance to apply poison to your opponent

None

Water Affinity

7

Swords

Increases damage dealt when in water

fire_affinity

Forcefield

2

Armor

Damages all nearby monsters

None

Sycophant

6

Shields

Heals a portion of damage blocked

None

Chopless

6

Armor

Reduces damage dealt by axes

None

Green Thumb

1

Hoes

Left clicking dirt turns it to grass

None

Spiked

3

Fishing Rods

Hooking onto an entity will damage it

harpoon

Reel

2

Fishing Rods

Pulls entities towards you

None

Shot Assist

6

Armor

Deal more damage with arrows while wearing

None

Frozen

6

Armor

Chance to give your attacker slowness

None

Disappear

6

Armor

Go invisible if damaged on low health

None

Fury

7

Swords

Chance of angering nearby monsters towards your opponent

None

Levitate

2

Bows + Crossbows

Chance of applying levitation to your opponent

None

Venom

6

Bows + Crossbows

Chance of withering your opponent

None

Cranial

8

Tridents

Increases damage on headshots

None

Aquatic

8

Tridents

Trident deals additional damage when shot from water

None

Buckshot

2

Bows

Shoots multiple arrows spread out

succession, pentashot, tripleshot

Diverse

6

Axes

Increases damage dealt against players holding swords

None

End Infusion

6

Swords

Increases damage dealt in the end

nether_infusion

Diurnal

6

Swords

Increases damage dealt at daytime

nocturnal

Marking

4

Bows + Crossbows

Increases subsequent damage dealt to opponent

None

Corrosive

2

Bows + Crossbows

Damages your opponents armor

None

Wound

7

Bows + Crossbows

Causes your opponent to bleed, damaging them repeatedly

None

Finality

5

Bows

Chance to instantly kill entities on low health

None

Blind

6

Bows + Crossbows

Chance of blinding your opponent

None

Sickening

2

Bows + Crossbows

Chance of nauseating your opponent

None

Defender

1

Bows + Crossbows

Prevents damaging your own pets

None

Netheric

6

Bows + Crossbows

Increases damage dealt in the nether

enderism, void affinity

Enderism

6

Bows + Crossbows

Increases damage dealt in the end

netheric

Rage

5

Bows

Chance of angering nearby monsters towards your opponent

None

Impact

3

Tridents

Small chance to deal extreme damage

None

Paralyze

6

Shields

Chance to give your attacker mining fatigue

None

Identify

2

Shields

Chance to give your attacker glowing

None

Infuriate

7

Shields

Chance to cause nearby mobs to attack your opponent

None

Atmospheric

3

Tridents

Increases trident damage when you are in air

None

Revenant

5

Bows

Increases damage against undead mobs

power, force, insecticide, slaughter, settle

Insecticide

5

Bows

Increases damage against spiders

power, force, revenant, slaughter, settle

Slaughter

5

Bows

Increases damage against passive mobs

power, force, revenant, insecticide, settle

Settle

5

Bows

Increases damage against creepers

power, force, revenant, slaughter, insecticide

Phantasm

5

Tridents

Increases damage against undead mobs

serrated, bladed, arachnid, pacify, abattoir, impaling

Arachnid

5

Tridents

Increases damage against spiders

serrated, bladed, phantasm, pacify, abattoir, impaling

Pacify

5

Tridents

Increases damage against creepers

serrated, bladed, phantasm, arachnid, abattoir, impaling

Abattoir

5

Tridents

Increases damage against passive mobs

serrated, bladed, phantasm, pacify, arachnid, impaling

Disable

3

Axes

Chance of giving your opponent extreme mining fatigue

None

Hellish

6

Tridents

Increases damage dealt in the nether

void_affinity

Void Affinity

5

Tridents

Increases damage dealt in the end

netheric, hellish

Cubism

7

Swords + Axes

Increases damage dealt against slimes and magma cubes

None

Quadrilateralism

7

Bows + Crossbows

Increases damage dealt against slimes and magma cubes

None

Lesion

7

Tridents

Causes your opponent to bleed, damaging them repeatedly

None

Conclude

5

Tridents

Chace to instantly kill entities on low health

None

Graceful

6

Boots

Chance of getting slow falling just above hitting the ground

None

Block Breather

3

Helmets

Chance to ignore suffocation damage

None

Voltage

5

Swords

Increases damage dealt against opponents with iron, gold, or chain armor

plasmic

Transfuse

7

Pickaxes

Breaking stone can drop as random ore

stone_switcher, silk_touch

Respirator

6

Helmets

Reduces dragon breath damage

None

Economical

4

Elytra

Chance to not consume fireworks while boosting

None

Backstab

3

Swords + Axes

Increases damage when behind opponent

None

Dweller

3

Swords + Axes

Increases damage against illagers

None

Stalwart

3

Armor

Chance to get resistance for a short time when taking damage

None

Plasmic

5

Swords

Increases damage dealt against opponents with diamond or netherite armor

voltage

Lucky Catch

3

Fishing Rods

Chance to double fishing drops

None

Introversion

5

Swords + Axes

Increases damage against players

sharpness, bane_of_arthropods, smite, defusion, razor, ender_slayer, butchering

Aversion

1

Helmets

Prevents angering endermen by looking at them

None

Rebounding

2

Armor

Deal knockback to entities that attack you

None

Curse

Generally worsen the item and make it weaker. Curse enchantments are colored red

Name

Max Level

Items

Description

Conflicts

Curse of Calling

1

Armor

Angers all nearby mobs

mending

Curse of Fragility

1

Everything

Decreases item durability

unbreaking

Curse of Hunger

1

Helmets

Increases hunger loss

sating

Curse of Permanence

1

Everything

Prevents item from being modified in an anvil

mending

Curse of Harmlessness

1

Swords + Axes

Chance for attacks to do nothing

None

Curse of Breaklessness

1

Tools

Chance to prevent block breaking

None

Curse of Decay

1

Everything

Automatically damages items when not held

mending, repairing

Curse of Misfortune

1

Tools

Chance of blocks to not drop items

fortune

Curse of Inaccuracy

1

Bows

Arrows fire incorrectly

None

Artifact:

don't make the item any more powerful - they are purely cosmetic. They work on Elytra, creating a trail behind each wing, on Swords and Axes, spiraling particles around the victim, on Bows, Crossbows and Tridents, creating a particle trail behind the projectile, and on Pickaxes, creating particles when breaking ores. An item can only have one Artifact enchantment on it at the same time. Artifact enchantments are colored yellow

Name

Description

Clouds Artifact

Creates cloud particles

Damage Artifact

Creates damage particles

Dragon Artifact

Creates dragon breath particles

Dust Artifact

Creates dust particles

Emerald Artifact

Creates emerald particles

Enchantment Artifact

Creates enchantment particles

End Artifact

Creates end rod particles

Fire Artifact

Creates fire particles

Heart Artifact

Creates heart particles

Honey Artifact

Creates dripping honey particles

Ink Artifact

Creates ink particles

Lava Artifact

Creates dripping lava particles

Magic Artifact

Creates magic particles

Magma Artifact

Creates lava pop particles

Music Artifact

Creates note particles

Nether Artifact

Creates nether portal particles

Redstone Artifact

Creates redstone particles

Smoke Artifact

Creates smoke particles

Snow Artifact

Creates snow particles

Sparkle Artifact

Creates firework particles

Totem Artifact

Creates totem particles

Water Artifact

Creates dripping water particles

Witch Artifact

Creates witch particles

Zap Artifact

Creates electric particles

Lime Artifact

Creates lime particles

Ash Artifact

Creates basalt deltas particles

Soul Artifact

Creates soul particles

Soul Fire Artifact

Creates soul flame particles

Tear Artifact

Creates crying obsidian particles

Warped Artifact

Creates warped forest particles

Crimson Artifact

Creates crimson forest particles

Villager Artifact

Spawns happy villager particles

Anger Artifact

Spawns angry villager particles

Nautilus Artifact

Spawns nautilus particles

Sweep Artifact

Spawns sweeping attack particles

Copper Artifact

Creates copper particles

Glow Artifact

Creates glow particles

Light Artifact

Creates light particles

Skulk Artifact

Creates skulk vibration particles

Spark Artifact

Creates spark particles

Spore Artifact

Creates dripleaf spore particles

Wax Artifact

Creates wax particles

Special:

like normal enchantments, however they are extremely powerful. To combat this, they are extremely rare and you can only have one special enchantment on any item. This forces players to specialize their items and focus them on a specific trait. Special enchantments are colored pink

Name

Max Level

Items

Description

Conflicts

Aiming

5

Bows

Arrows hone in on your target

None

Bladed

5

Tridents

Trident deals extreme additional damage

impaling, serrated, phantasm, arachnid, pacify, abattoir

Confusion

4

Swords

Chance to shuffle your opponents hotbar

None

Energizing

3

Tools

Receive a short burst of haste after breaking a block

None

Frenzy

3

Swords

Gives strength after killing an entity

None

Indestructibility

3

Everything

Massively increases item durability

unbreaking

Instability

3

Bows + Crossbows

Explosive arrows

None

Intellect

3

Tools, Weapons, Ranged

Massively increases dropped experience

splash, wisdom

Pentashot

1

Bows

Shoots 5 arrows

succession, tripleshot, buckshot

Preservation

4

Armor

Massively reduces incoming damage

protection, fire_protection, projectile_protection, blast_protection

Prosperity

3

Armor

Massively increases maximum health

thrive

Razor

8

Swords

Massively increases damage dealt

sharpness, smite, bane_of_arthropods, defusion, butchering, ender_slayer

Repairing

3

Everything

Automatically repairs items when not held

mending, curse of decay

Spring

3

Boots

Increases jump height and distance

None

Streamlining

8

Boots

Increases movement speed

None

Annihilate

2

Swords + Axes

Extreme knockback

knockback, tornado, grapple

Bolt

4

Sword

Chance of striking powerful lightning on your opponent

None

Harpoon

3

Fishing Rods

Hooking onto an entity will heavily damage it

spiked

Life Steal

6

Swords + Axes

Heals a large portion of damage dealt

leeching

Force

8

Bows

Massively increases arrow damage

power, revenant, insecticide, slaughter, settle

Carve

8

Axes

Heavily damage all entities around attacked entity

Cleave

Volatile

2

Swords

Explosive sword attacks

None

Spell:

are like abilities. You can right-click while holding an item with a spell to activate it, and then there is a cooldown thereafter. Spell enchantments are colored blue

Name

Max Level

Items

Description

Missile

1

Swords

Shoots a wither skull

Quake

3

Swords

Damages all nearby entities

Vitalize

1

Swords

Puts you back on max health

Dynamite

1

Pickaxes

Mines blocks in a large area

Charge

1

Swords

Launches you in the direction you're looking

Ascend

2

Swords

Levitates you into the air