Table Enchantments
Every custom enchantment you can find in the enchantment table!
The enchantment table has 214 additional enchantments not found in vanilla Minecraft.
These enchantments are broken up into 5 categories, artifact, curse, normal, special, spell. Any tool or piece of armor can have up to 8 enchantments applied at a time.
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very straightforward. They generally improve and item and make it stronger.
Normal enchantments are colored gray
Name | Max Level | Items | Description | Conflicts |
Abrasion | 2 | Swords + Axes | Damages your opponents armor | None |
Arcanic | 6 | Armor | Chance to ignore potion damage | None |
Blast Mining | 1 | Pickaxes | Mines blocks in a 3x3 area | drill, vein |
Bleed | 7 | Swords | Causes your opponent to bleed, damaging them repeatedly | None |
Boss Hunter | 8 | Bows + Crossbows | Increases damage against bosses | None |
Butchering | 5 | Swords + Axes | Increases damage against passive mobs | sharpness, bane_of_arthropods, smite, defusion, razor, ender_slayer |
Cerebral | 8 | Bows + Crossbows | Increases damage on headshots | None |
Collateral | 4 | Bows | Arrows can go through entities | None |
Criticals | 3 | Swords + Axes | Increases critical damage | None |
Deflection | 6 | Shields | Rebounds some incoming damage back to your attacker | None |
Defusion | 5 | Swords + Axes | Increases damage against creepers | sharpness, bane_of_arthropods, smite, butchering, razor, ender_slayer |
Dexterous | 2 | Swords + Axes | Increases attack speed | None |
Drill | 5 | Tools | Mines blocks behind other blocks | blast_mining, vein |
Electroshock | 3 | Shields | Chance to strike lightning on your attacker | None |
Ender Slayer | 5 | Swords + Axes | Increases damage against end mobs | sharpness, bane_of_arthropods, smite, defusion, razor, butchering |
Evasion | 3 | Armor | Chance to ignore incoming damage | None |
Extinguishing | 3 | Armor | Chance to remove fire when taking fire damage | None |
Extract | 6 | Tridents | Heals a portion of damage dealt | None |
Farmhand | 2 | Hoes | Till blocks around initial blocks | None |
Finishing | 5 | Swords | Chance to instantly kill entities on low health | None |
Fire Affinity | 7 | Swords | Increases damage dealt when on fire | water_affinity |
First Strike | 5 | Swords | Increases damage dealt when entity is on max health | None |
Flinch | 6 | Shields | Chance to blind your attacker | None |
Goliath | 8 | Swords | Increases damage against entities with more health than you | None |
Grapple | 2 | Swords + Axes | Pulls entities towards you | knockback, tornado, annihilate |
Grit | 3 | Armor | Damages your opponents weapon | None |
Hook | 2 | Bows | Pulls entities towards you | punch |
Illusion Aspect | 2 | Swords | Chance to blind and nauseate opponent | None |
Incandescence | 2 | Armor | Light your attacker on fire | None |
Inferno | 1 | Tridents | Flaming tridents | None |
Invigoration | 3 | Armor | Increases outgoing damage and reduces incoming damage when low on health | None |
Kinetic | 6 | Elytra | Reduces damage taken when flying into a wall | None |
Launch | 8 | Elytra | Fireworks give a short burst of extreme speed | None |
Leeching | 6 | Swords + Axes | Heals a portion of damage dealt | life_steal |
Liquid Shot | 5 | Bows + Crossbows | Increases damage against fiery mobs and endermen | None |
Magma Walker | 2 | Boots | Turns lava beneath the player into obsidian | None |
Magnetic | 4 | Boots | Items and XP go towards you | None |
Marksman | 1 | Bows + Crossbows | Removes arrow drop | None |
Necrotic | 4 | Swords | Wither skeletons have a higher chance to drop skulls | looting |
Nether Infusion | 6 | Swords | Increases damage dealt in the nether | end_infusion |
Nocturnal | 6 | Swords | Increases damage dealt at night | diurnal |
Optics | 5 | Bows + Crossbows | Increases damage when further from target | None |
Oxygenate | 8 | Tools | Gain oxygen when breaking blocks underwater | None |
Paladin | 3 | Swords | Increases damage dealt when riding a horse | None |
Parasitic | 6 | Ranged | Heals a portion of damage dealt | None |
Parry | 4 | Swords | Reduces incoming damage when holding item | None |
Protector | 1 | Swords + Axes | Prevents damaging your own pets | None |
Proximity | 5 | Swords | Increases damage when closer to opponent | None |
Rapid | 6 | Bows | Increases bow pull speed | None |
Reinforcement | 4 | Elytra | Reduces incoming damage | None |
Rejuvenation | 2 | Armor | Increases natural regeneration speed | None |
Replenish | 1 | Hoes | Automatically replants crops | None |
Sating | 6 | Helmets | Reduces hunger loss | None |
Serrated | 5 | Tridents | Trident deals additional damage | bladed, phantasm, arachnid, pacify, abattoir, impaling |
Slicing | 8 | Elytra | Damages entities when flown through | None |
Spearfishing | 6 | Tridents | Chance of dropping fish when tridenting water | None |
Splash | 4 | Tridents | Damages entities near where trident lands but does not drop experience | wisdom |
Stab | 5 | Tridents | Increases melee trident damage | None |
Stamina | 4 | Boots | Decreases hunger loss while sprinting | None |
Stone Switcher | 6 | Pickaxes | Breaking stone can drop as variants | transfuse, silk_touch |
Stray Aspect | 6 | Swords | Chance of slowing your opponent | None |
Succession | 1 | Bows | Shoots multiple arrows in a burst | tripleshot, pentashot, buckshot |
Supercritical | 3 | Swords | Small chance to deal extreme damage | None |
Tectonic | 2 | Boots | Damages nearby entities when taking fall damage | feather_falling |
Thor | 6 | Swords | Chance of striking lightning on your opponent | None |
Thrive | 2 | Armor | Increases maximum health | prosperity |
Tornado | 2 | Swords + Axes | Knocks your opponent into the air | knockback, grapple, annihilate |
Tripleshot | 1 | Bows | Shoots 3 arrows | succession, pentashot, buckshot |
Vampire Aspect | 2 | Swords | Chance to apply wither to your opponent | None |
Water Aspect | 2 | Swords + Axes | Increases damage dealt against fiery mobs and endermen | fire_aspect |
Weakening | 4 | Swords | Increases subsequent damage dealt to opponent | None |
Wisdom | 3 | Tools, Weapons, Ranged | Increases dropped experience | splash, intellect |
Zeus | 6 | Bows + Crossbows | Chance to strike lightning on your opponent | None |
Aerial | 3 | Bows + Crossbows | Increases arrow damage when you are in air | None |
Famine | 8 | Swords | Chance of giving your opponent hunger | None |
Radiance | 4 | Bows + Crossbows | Causes entities to glow near where arrow lands | None |
Horde | 4 | Swords | Increases damage dealt the more mobs are nearby | None |
Vein | 5 | Pickaxes | Mine blocks in a vein | drill, blast_mining |
Ice Shot | 3 | Bows + Crossbows | Chance of freezing your opponent | None |
Puncture | 6 | Tridents | Trident deals additional damage to shelled mobs | None |
Shockwave | 3 | Bows | Damages entities that arrows fly near | None |
Instantaneous | 7 | Tools | Chance of instantly breaking blocks | None |
Freerunner | 6 | Boots | Chance to ignore fall damage | None |
Ignite | 8 | Bows + Crossbows | Chance to light hit block on fire | None |
Cleave | 8 | Axes | Damage all entities around attacked entity | carve |
Dullness | 3 | Swords | Chance of giving your opponent weakness | None |
Toxic | 2 | Swords | Chance to apply poison to your opponent | None |
Water Affinity | 7 | Swords | Increases damage dealt when in water | fire_affinity |
Forcefield | 2 | Armor | Damages all nearby monsters | None |
Sycophant | 6 | Shields | Heals a portion of damage blocked | None |
Chopless | 6 | Armor | Reduces damage dealt by axes | None |
Green Thumb | 1 | Hoes | Left clicking dirt turns it to grass | None |
Spiked | 3 | Fishing Rods | Hooking onto an entity will damage it | harpoon |
Reel | 2 | Fishing Rods | Pulls entities towards you | None |
Shot Assist | 6 | Armor | Deal more damage with arrows while wearing | None |
Frozen | 6 | Armor | Chance to give your attacker slowness | None |
Disappear | 6 | Armor | Go invisible if damaged on low health | None |
Fury | 7 | Swords | Chance of angering nearby monsters towards your opponent | None |
Levitate | 2 | Bows + Crossbows | Chance of applying levitation to your opponent | None |
Venom | 6 | Bows + Crossbows | Chance of withering your opponent | None |
Cranial | 8 | Tridents | Increases damage on headshots | None |
Aquatic | 8 | Tridents | Trident deals additional damage when shot from water | None |
Buckshot | 2 | Bows | Shoots multiple arrows spread out | succession, pentashot, tripleshot |
Diverse | 6 | Axes | Increases damage dealt against players holding swords | None |
End Infusion | 6 | Swords | Increases damage dealt in the end | nether_infusion |
Diurnal | 6 | Swords | Increases damage dealt at daytime | nocturnal |
Marking | 4 | Bows + Crossbows | Increases subsequent damage dealt to opponent | None |
Corrosive | 2 | Bows + Crossbows | Damages your opponents armor | None |
Wound | 7 | Bows + Crossbows | Causes your opponent to bleed, damaging them repeatedly | None |
Finality | 5 | Bows | Chance to instantly kill entities on low health | None |
Blind | 6 | Bows + Crossbows | Chance of blinding your opponent | None |
Sickening | 2 | Bows + Crossbows | Chance of nauseating your opponent | None |
Defender | 1 | Bows + Crossbows | Prevents damaging your own pets | None |
Netheric | 6 | Bows + Crossbows | Increases damage dealt in the nether | enderism, void affinity |
Enderism | 6 | Bows + Crossbows | Increases damage dealt in the end | netheric |
Rage | 5 | Bows | Chance of angering nearby monsters towards your opponent | None |
Impact | 3 | Tridents | Small chance to deal extreme damage | None |
Paralyze | 6 | Shields | Chance to give your attacker mining fatigue | None |
Identify | 2 | Shields | Chance to give your attacker glowing | None |
Infuriate | 7 | Shields | Chance to cause nearby mobs to attack your opponent | None |
Atmospheric | 3 | Tridents | Increases trident damage when you are in air | None |
Revenant | 5 | Bows | Increases damage against undead mobs | power, force, insecticide, slaughter, settle |
Insecticide | 5 | Bows | Increases damage against spiders | power, force, revenant, slaughter, settle |
Slaughter | 5 | Bows | Increases damage against passive mobs | power, force, revenant, insecticide, settle |
Settle | 5 | Bows | Increases damage against creepers | power, force, revenant, slaughter, insecticide |
Phantasm | 5 | Tridents | Increases damage against undead mobs | serrated, bladed, arachnid, pacify, abattoir, impaling |
Arachnid | 5 | Tridents | Increases damage against spiders | serrated, bladed, phantasm, pacify, abattoir, impaling |
Pacify | 5 | Tridents | Increases damage against creepers | serrated, bladed, phantasm, arachnid, abattoir, impaling |
Abattoir | 5 | Tridents | Increases damage against passive mobs | serrated, bladed, phantasm, pacify, arachnid, impaling |
Disable | 3 | Axes | Chance of giving your opponent extreme mining fatigue | None |
Hellish | 6 | Tridents | Increases damage dealt in the nether | void_affinity |
Void Affinity | 5 | Tridents | Increases damage dealt in the end | netheric, hellish |
Cubism | 7 | Swords + Axes | Increases damage dealt against slimes and magma cubes | None |
Quadrilateralism | 7 | Bows + Crossbows | Increases damage dealt against slimes and magma cubes | None |
Lesion | 7 | Tridents | Causes your opponent to bleed, damaging them repeatedly | None |
Conclude | 5 | Tridents | Chace to instantly kill entities on low health | None |
Graceful | 6 | Boots | Chance of getting slow falling just above hitting the ground | None |
Block Breather | 3 | Helmets | Chance to ignore suffocation damage | None |
Voltage | 5 | Swords | Increases damage dealt against opponents with iron, gold, or chain armor | plasmic |
Transfuse | 7 | Pickaxes | Breaking stone can drop as random ore | stone_switcher, silk_touch |
Respirator | 6 | Helmets | Reduces dragon breath damage | None |
Economical | 4 | Elytra | Chance to not consume fireworks while boosting | None |
Backstab | 3 | Swords + Axes | Increases damage when behind opponent | None |
Dweller | 3 | Swords + Axes | Increases damage against illagers | None |
Stalwart | 3 | Armor | Chance to get resistance for a short time when taking damage | None |
Plasmic | 5 | Swords | Increases damage dealt against opponents with diamond or netherite armor | voltage |
Lucky Catch | 3 | Fishing Rods |