Table Enchantments
Every custom enchantment you can find in the enchantment table!
The enchantment table has 214 additional enchantments not found in vanilla Minecraft.
These enchantments are broken up into 5 categories, artifact, curse, normal, special, spell. Any tool or piece of armor can have up to 8 enchantments applied at a time.
Normal:
very straightforward. They generally improve and item and make it stronger. Normal enchantments are colored gray
Name
Max Level
Items
Description
Conflicts
Abrasion
2
Swords + Axes
Damages your opponents armor
None
Arcanic
6
Armor
Chance to ignore potion damage
None
Blast Mining
1
Pickaxes
Mines blocks in a 3x3 area
drill, vein
Bleed
7
Swords
Causes your opponent to bleed, damaging them repeatedly
None
Boss Hunter
8
Bows + Crossbows
Increases damage against bosses
None
Butchering
5
Swords + Axes
Increases damage against passive mobs
sharpness, bane_of_arthropods, smite, defusion, razor, ender_slayer
Cerebral
8
Bows + Crossbows
Increases damage on headshots
None
Collateral
4
Bows
Arrows can go through entities
None
Criticals
3
Swords + Axes
Increases critical damage
None
Deflection
6
Shields
Rebounds some incoming damage back to your attacker
None
Defusion
5
Swords + Axes
Increases damage against creepers
sharpness, bane_of_arthropods, smite, butchering, razor, ender_slayer
Dexterous
2
Swords + Axes
Increases attack speed
None
Drill
5
Tools
Mines blocks behind other blocks
blast_mining, vein
Electroshock
3
Shields
Chance to strike lightning on your attacker
None
Ender Slayer
5
Swords + Axes
Increases damage against end mobs
sharpness, bane_of_arthropods, smite, defusion, razor, butchering
Evasion
3
Armor
Chance to ignore incoming damage
None
Extinguishing
3
Armor
Chance to remove fire when taking fire damage
None
Extract
6
Tridents
Heals a portion of damage dealt
None
Farmhand
2
Hoes
Till blocks around initial blocks
None
Finishing
5
Swords
Chance to instantly kill entities on low health
None
Fire Affinity
7
Swords
Increases damage dealt when on fire
water_affinity
First Strike
5
Swords
Increases damage dealt when entity is on max health
None
Flinch
6
Shields
Chance to blind your attacker
None
Goliath
8
Swords
Increases damage against entities with more health than you
None
Grapple
2
Swords + Axes
Pulls entities towards you
knockback, tornado, annihilate
Grit
3
Armor
Damages your opponents weapon
None
Hook
2
Bows
Pulls entities towards you
punch
Illusion Aspect
2
Swords
Chance to blind and nauseate opponent
None
Incandescence
2
Armor
Light your attacker on fire
None
Inferno
1
Tridents
Flaming tridents
None
Invigoration
3
Armor
Increases outgoing damage and reduces incoming damage when low on health
None
Kinetic
6
Elytra
Reduces damage taken when flying into a wall
None
Launch
8
Elytra
Fireworks give a short burst of extreme speed
None
Leeching
6
Swords + Axes
Heals a portion of damage dealt
life_steal
Liquid Shot
5
Bows + Crossbows
Increases damage against fiery mobs and endermen
None
Magma Walker
2
Boots
Turns lava beneath the player into obsidian
None
Magnetic
4
Boots
Items and XP go towards you
None
Marksman
1
Bows + Crossbows
Removes arrow drop
None
Necrotic
4
Swords
Wither skeletons have a higher chance to drop skulls
looting
Nether Infusion
6
Swords
Increases damage dealt in the nether
end_infusion
Nocturnal
6
Swords
Increases damage dealt at night
diurnal
Optics
5
Bows + Crossbows
Increases damage when further from target
None
Oxygenate
8
Tools
Gain oxygen when breaking blocks underwater
None
Paladin
3
Swords
Increases damage dealt when riding a horse
None
Parasitic
6
Ranged
Heals a portion of damage dealt
None
Parry
4
Swords
Reduces incoming damage when holding item
None
Protector
1
Swords + Axes
Prevents damaging your own pets
None
Proximity
5
Swords
Increases damage when closer to opponent
None
Rapid
6
Bows
Increases bow pull speed
None
Reinforcement
4
Elytra
Reduces incoming damage
None
Rejuvenation
2
Armor
Increases natural regeneration speed
None
Replenish
1
Hoes
Automatically replants crops
None
Sating
6
Helmets
Reduces hunger loss
None
Serrated
5
Tridents
Trident deals additional damage
bladed, phantasm, arachnid, pacify, abattoir, impaling
Slicing
8
Elytra
Damages entities when flown through
None
Spearfishing
6
Tridents
Chance of dropping fish when tridenting water
None
Splash
4
Tridents
Damages entities near where trident lands but does not drop experience
wisdom
Stab
5
Tridents
Increases melee trident damage
None
Stamina
4
Boots
Decreases hunger loss while sprinting
None
Stone Switcher
6
Pickaxes
Breaking stone can drop as variants
transfuse, silk_touch
Stray Aspect
6
Swords
Chance of slowing your opponent
None
Succession
1
Bows
Shoots multiple arrows in a burst
tripleshot, pentashot, buckshot
Supercritical
3
Swords
Small chance to deal extreme damage
None
Tectonic
2
Boots
Damages nearby entities when taking fall damage
feather_falling
Thor
6
Swords
Chance of striking lightning on your opponent
None
Thrive
2
Armor
Increases maximum health
prosperity
Tornado
2
Swords + Axes
Knocks your opponent into the air
knockback, grapple, annihilate
Tripleshot
1
Bows
Shoots 3 arrows
succession, pentashot, buckshot
Vampire Aspect
2
Swords
Chance to apply wither to your opponent
None
Water Aspect
2
Swords + Axes
Increases damage dealt against fiery mobs and endermen
fire_aspect
Weakening
4
Swords
Increases subsequent damage dealt to opponent
None
Wisdom
3
Tools, Weapons, Ranged
Increases dropped experience
splash, intellect
Zeus
6
Bows + Crossbows
Chance to strike lightning on your opponent
None
Aerial
3
Bows + Crossbows
Increases arrow damage when you are in air
None
Famine
8
Swords
Chance of giving your opponent hunger
None
Radiance
4
Bows + Crossbows
Causes entities to glow near where arrow lands
None
Horde
4
Swords
Increases damage dealt the more mobs are nearby
None
Vein
5
Pickaxes
Mine blocks in a vein
drill, blast_mining
Ice Shot
3
Bows + Crossbows
Chance of freezing your opponent
None
Puncture
6
Tridents
Trident deals additional damage to shelled mobs
None
Shockwave
3
Bows
Damages entities that arrows fly near
None
Instantaneous
7
Tools
Chance of instantly breaking blocks
None
Freerunner
6
Boots
Chance to ignore fall damage
None
Ignite
8
Bows + Crossbows
Chance to light hit block on fire
None
Cleave
8
Axes
Damage all entities around attacked entity
carve
Dullness
3
Swords
Chance of giving your opponent weakness
None
Toxic
2
Swords
Chance to apply poison to your opponent
None
Water Affinity
7
Swords
Increases damage dealt when in water
fire_affinity
Forcefield
2
Armor
Damages all nearby monsters
None
Sycophant
6
Shields
Heals a portion of damage blocked
None
Chopless
6
Armor
Reduces damage dealt by axes
None
Green Thumb
1
Hoes
Left clicking dirt turns it to grass
None
Spiked
3
Fishing Rods
Hooking onto an entity will damage it
harpoon
Reel
2
Fishing Rods
Pulls entities towards you
None
Shot Assist
6
Armor
Deal more damage with arrows while wearing
None
Frozen
6
Armor
Chance to give your attacker slowness
None
Disappear
6
Armor
Go invisible if damaged on low health
None
Fury
7
Swords
Chance of angering nearby monsters towards your opponent
None
Levitate
2
Bows + Crossbows
Chance of applying levitation to your opponent
None
Venom
6
Bows + Crossbows
Chance of withering your opponent
None
Cranial
8
Tridents
Increases damage on headshots
None
Aquatic
8
Tridents
Trident deals additional damage when shot from water
None
Buckshot
2
Bows
Shoots multiple arrows spread out
succession, pentashot, tripleshot
Diverse
6
Axes
Increases damage dealt against players holding swords
None
End Infusion
6
Swords
Increases damage dealt in the end
nether_infusion
Diurnal
6
Swords
Increases damage dealt at daytime
nocturnal
Marking
4
Bows + Crossbows
Increases subsequent damage dealt to opponent
None
Corrosive
2
Bows + Crossbows
Damages your opponents armor
None
Wound
7
Bows + Crossbows
Causes your opponent to bleed, damaging them repeatedly
None
Finality
5
Bows
Chance to instantly kill entities on low health
None
Blind
6
Bows + Crossbows
Chance of blinding your opponent
None
Sickening
2
Bows + Crossbows
Chance of nauseating your opponent
None
Defender
1
Bows + Crossbows
Prevents damaging your own pets
None
Netheric
6
Bows + Crossbows
Increases damage dealt in the nether
enderism, void affinity
Enderism
6
Bows + Crossbows
Increases damage dealt in the end
netheric
Rage
5
Bows
Chance of angering nearby monsters towards your opponent
None
Impact
3
Tridents
Small chance to deal extreme damage
None
Paralyze
6
Shields
Chance to give your attacker mining fatigue
None
Identify
2
Shields
Chance to give your attacker glowing
None
Infuriate
7
Shields
Chance to cause nearby mobs to attack your opponent
None
Atmospheric
3
Tridents
Increases trident damage when you are in air
None
Revenant
5
Bows
Increases damage against undead mobs
power, force, insecticide, slaughter, settle
Insecticide
5
Bows
Increases damage against spiders
power, force, revenant, slaughter, settle
Slaughter
5
Bows
Increases damage against passive mobs
power, force, revenant, insecticide, settle
Settle
5
Bows
Increases damage against creepers
power, force, revenant, slaughter, insecticide
Phantasm
5
Tridents
Increases damage against undead mobs
serrated, bladed, arachnid, pacify, abattoir, impaling
Arachnid
5
Tridents
Increases damage against spiders
serrated, bladed, phantasm, pacify, abattoir, impaling
Pacify
5
Tridents
Increases damage against creepers
serrated, bladed, phantasm, arachnid, abattoir, impaling
Abattoir
5
Tridents
Increases damage against passive mobs
serrated, bladed, phantasm, pacify, arachnid, impaling
Disable
3
Axes
Chance of giving your opponent extreme mining fatigue
None
Hellish
6
Tridents
Increases damage dealt in the nether
void_affinity
Void Affinity
5
Tridents
Increases damage dealt in the end
netheric, hellish
Cubism
7
Swords + Axes
Increases damage dealt against slimes and magma cubes
None
Quadrilateralism
7
Bows + Crossbows
Increases damage dealt against slimes and magma cubes
None
Lesion
7
Tridents
Causes your opponent to bleed, damaging them repeatedly
None
Conclude
5
Tridents
Chace to instantly kill entities on low health
None
Graceful
6
Boots
Chance of getting slow falling just above hitting the ground
None
Block Breather
3
Helmets
Chance to ignore suffocation damage
None
Voltage
5
Swords
Increases damage dealt against opponents with iron, gold, or chain armor
plasmic
Transfuse
7
Pickaxes
Breaking stone can drop as random ore
stone_switcher, silk_touch
Respirator
6
Helmets
Reduces dragon breath damage
None
Economical
4
Elytra
Chance to not consume fireworks while boosting
None
Backstab
3
Swords + Axes
Increases damage when behind opponent
None
Dweller
3
Swords + Axes
Increases damage against illagers
None
Stalwart
3
Armor
Chance to get resistance for a short time when taking damage
None
Plasmic
5
Swords
Increases damage dealt against opponents with diamond or netherite armor
voltage
Lucky Catch
3
Fishing Rods
Chance to double fishing drops
None
Introversion
5
Swords + Axes
Increases damage against players
sharpness, bane_of_arthropods, smite, defusion, razor, ender_slayer, butchering
Aversion
1
Helmets
Prevents angering endermen by looking at them
None
Rebounding
2
Armor
Deal knockback to entities that attack you
None
Curse
Generally worsen the item and make it weaker. Curse enchantments are colored red
Name
Max Level
Items
Description
Conflicts
Curse of Calling
1
Armor
Angers all nearby mobs
mending
Curse of Fragility
1
Everything
Decreases item durability
unbreaking
Curse of Hunger
1
Helmets
Increases hunger loss
sating
Curse of Permanence
1
Everything
Prevents item from being modified in an anvil
mending
Curse of Harmlessness
1
Swords + Axes
Chance for attacks to do nothing
None
Curse of Breaklessness
1
Tools
Chance to prevent block breaking
None
Curse of Decay
1
Everything
Automatically damages items when not held
mending, repairing
Curse of Misfortune
1
Tools
Chance of blocks to not drop items
fortune
Curse of Inaccuracy
1
Bows
Arrows fire incorrectly
None
Artifact:
don't make the item any more powerful - they are purely cosmetic. They work on Elytra, creating a trail behind each wing, on Swords and Axes, spiraling particles around the victim, on Bows, Crossbows and Tridents, creating a particle trail behind the projectile, and on Pickaxes, creating particles when breaking ores. An item can only have one Artifact enchantment on it at the same time. Artifact enchantments are colored yellow
Name
Description
Clouds Artifact
Creates cloud particles
Damage Artifact
Creates damage particles
Dragon Artifact
Creates dragon breath particles
Dust Artifact
Creates dust particles
Emerald Artifact
Creates emerald particles
Enchantment Artifact
Creates enchantment particles
End Artifact
Creates end rod particles
Fire Artifact
Creates fire particles
Heart Artifact
Creates heart particles
Honey Artifact
Creates dripping honey particles
Ink Artifact
Creates ink particles
Lava Artifact
Creates dripping lava particles
Magic Artifact
Creates magic particles
Magma Artifact
Creates lava pop particles
Music Artifact
Creates note particles
Nether Artifact
Creates nether portal particles
Redstone Artifact
Creates redstone particles
Smoke Artifact
Creates smoke particles
Snow Artifact
Creates snow particles
Sparkle Artifact
Creates firework particles
Totem Artifact
Creates totem particles
Water Artifact
Creates dripping water particles
Witch Artifact
Creates witch particles
Zap Artifact
Creates electric particles
Lime Artifact
Creates lime particles
Ash Artifact
Creates basalt deltas particles
Soul Artifact
Creates soul particles
Soul Fire Artifact
Creates soul flame particles
Tear Artifact
Creates crying obsidian particles
Warped Artifact
Creates warped forest particles
Crimson Artifact
Creates crimson forest particles
Villager Artifact
Spawns happy villager particles
Anger Artifact
Spawns angry villager particles
Nautilus Artifact
Spawns nautilus particles
Sweep Artifact
Spawns sweeping attack particles
Copper Artifact
Creates copper particles
Glow Artifact
Creates glow particles
Light Artifact
Creates light particles
Skulk Artifact
Creates skulk vibration particles
Spark Artifact
Creates spark particles
Spore Artifact
Creates dripleaf spore particles
Wax Artifact
Creates wax particles
Special:
like normal enchantments, however they are extremely powerful. To combat this, they are extremely rare and you can only have one special enchantment on any item. This forces players to specialize their items and focus them on a specific trait. Special enchantments are colored pink
Name
Max Level
Items
Description
Conflicts
Aiming
5
Bows
Arrows hone in on your target
None
Bladed
5
Tridents
Trident deals extreme additional damage
impaling, serrated, phantasm, arachnid, pacify, abattoir
Confusion
4
Swords
Chance to shuffle your opponents hotbar
None
Energizing
3
Tools
Receive a short burst of haste after breaking a block
None
Frenzy
3
Swords
Gives strength after killing an entity
None
Indestructibility
3
Everything
Massively increases item durability
unbreaking
Instability
3
Bows + Crossbows
Explosive arrows
None
Intellect
3
Tools, Weapons, Ranged
Massively increases dropped experience
splash, wisdom
Pentashot
1
Bows
Shoots 5 arrows
succession, tripleshot, buckshot
Preservation
4
Armor
Massively reduces incoming damage
protection, fire_protection, projectile_protection, blast_protection
Prosperity
3
Armor
Massively increases maximum health
thrive
Razor
8
Swords
Massively increases damage dealt
sharpness, smite, bane_of_arthropods, defusion, butchering, ender_slayer
Repairing
3
Everything
Automatically repairs items when not held
mending, curse of decay
Spring
3
Boots
Increases jump height and distance
None
Streamlining
8
Boots
Increases movement speed
None
Annihilate
2
Swords + Axes
Extreme knockback
knockback, tornado, grapple
Bolt
4
Sword
Chance of striking powerful lightning on your opponent
None
Harpoon
3
Fishing Rods
Hooking onto an entity will heavily damage it
spiked
Life Steal
6
Swords + Axes
Heals a large portion of damage dealt
leeching
Force
8
Bows
Massively increases arrow damage
power, revenant, insecticide, slaughter, settle
Carve
8
Axes
Heavily damage all entities around attacked entity
Cleave
Volatile
2
Swords
Explosive sword attacks
None
Spell:
are like abilities. You can right-click while holding an item with a spell to activate it, and then there is a cooldown thereafter. Spell enchantments are colored blue
Name
Max Level
Items
Description
Missile
1
Swords
Shoots a wither skull
Quake
3
Swords
Damages all nearby entities
Vitalize
1
Swords
Puts you back on max health
Dynamite
1
Pickaxes
Mines blocks in a large area
Charge
1
Swords
Launches you in the direction you're looking
Ascend
2
Swords
Levitates you into the air
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